

Also refer to any modding guide which has a list of relevant mods close to your load order. My main interested is that generations works correctly and without problems for now.Ĭheck out the thread xLODGen Terrain Settings Compare. That means, I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably. However, these tools provide more options and higher resolutions (use the 圆4 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options. These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited).

Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems. Read the hints that are shown when the mouse pointer rests on a setting. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used.


Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe. d:"c:\GOG Games\Skyrim Special Edition GOG\Data\" p:"c:\Users\\AppData\Local\Skyrim Special Edition GOG\plugins.txt" m:"c:\Users\\Documents\My Games\Skyrim Special Edition GOG\" Use command line arguments to set the paths to certain directories and files if required. Then install output as a mod.ĭo not generate into any game, any mod manager folders or special Windows folder like Program Files x86. Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter - fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, - sse, -enderal, -enderalse Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files. See the 圎dit Discord #xlodgen-builds channel for changelog. This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation.
